Building Plume
Sunday, February 21st, 2010A while back I showed y’all the process for the feather print in Plume. That was my way of leaking what I was working on. There are rules you know. You can’t sell the cow before it’s been milked… wait that’s not the metaphor. Anywhoo, it’s out now so all secrecy is behind me and I can starting crafting new secrets.
Drawing drawing drawing, la la lala. After I scan the drawing into Adobe Illustrator I start redrawing the “skeleton” of what the final product will look like. Illustrator is the only program I use. I know that there are a lot of programs that structure your repeats for you and have a lot of fancy tools. I guess I am just an elitist or possibly just stubborn or maybe I can’t move past what I know but this is how I like it. I like to draw every line, every step, do all of the math, much like a psychotic control freak (not that I am one, I have documentation on this).
Filling in the skeleton is the first real glimpse of how the fabric will look. At this point I can determine if one section is beginning to look too heavy or if the spacing is weird (in a bad way as opposed to that quirky awkwardness that is so popular these days). By the time I get to color I’m pretty much sitting on the edge of my seat, now I have to start thinking again but it’s still the home stretch. Hmmmm I’ll put green there and blue there, wait, that’s too heavy and I don’t have any lights in this area blah blah blah… That was a sample of my internal dialog.
Once the pinks are dropped in and the background color is established I can take a little break. Then I come back and realize that it all needs to be tweaked.
This is the original color way. In the end I added some golds and turned up the volume a bit on the whole thing. And this is what you get…














